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Meanwhile it comes in the future some solution (high hopes to switch between tower/ground) at rush hours, I operate like this :

1-Priority over arrivals to clear exit runways to gates

2-Dispatch pushbacks to departures

3-Finally clear for takeoffs

The traffic waits long time (more than one hour) on runway head, but not difficults arrivals  and pushbacks priorities.

The long tail at runway heads becomes slowly emptied, with the subsequent delays on departures.

From now any passenger hasn´t processed any claim. :)

At rush hours the sim isn't realistic. In central daily hours, the airports of real life they have more than one controller specialized on determined type of traffic. 

The sim would be switched between tower/ground option. Half part for the players and half part for the A.I. (High hopes on next releases).

Very good work for now on graphics and framerates, and good  maintenance animations.!

There may be something coming in the near future, which might help a little with this issue.

Hi, is there a manual?

HI! Yes, there are two options for learning the game:

1. Read the hints written on-screen (can be turned on again in Setup New Game menu, Show tips checkbox)

2. Watch tutorials:

Excellent, thanks much!! I love it so far. Very challenging. I hope there are more games like this in the works. Thanks, again.

You're welcome

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Some things i'd like to see added:

- The ability to delete saves in the load game menu.

- Increase speed command for approaching aircraft.

- Change the Montenegro Airlines plane from an F28 to a Fokker 100 as the airline actually retired their F28s in 2000 and this game is set in 2006.

Thanks for the feedback. Happy to announce that the Delete file option has been added to the Load game menu. Feature will be available in v1.5

Fokker 100: https://atcsimandmagic.itch.io/atccleared-for-takeoff-budapest-airport-06/devlog...

Thanks for the new version 1.3. Now I can practice with more realism the ATC phraseology  and  speech recognition with third part apps.

The taxiing is more realistic also.

What will be on next release?

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Yes, there will be more releases. The content will be cool, and there will be devlogs to showcase them.

Thanks for the kind words!

Now I can tell what's in new version v1.4: that's the Big Plane Upgrade!

Very realistic all point of view exclusively from tower.

Huge developers assumes that all people have the last CPU/GPU in their systems, but You with Your good performance work,   save GPU cycles, putting up on background a town picture.

Is Unity the future on simulators programming?.

Waiting for next release and go ahead with this project.

Thanks for the kind words!

Some companies create simulators for profit. This one is not for that :)

About realism: in the next release there will be an improvement on realism as well. Stay tuned!

NO VIOLENCE. Yes. It's the right way. I'm tired of so much violence around the World. All my life I only played civilian sims.

True words!

Will You include  keyboard entry for call signs to select flights like short cuts of the rest pilot instructions in next release?. Thanks

Currently no plan like that but maybe in the future. Happy landings :)

I've really been enjoying this game. But 1 thing that bugs me quite  a bit is that when you tell an aircraft to Turn (0 - 360) for avoiding other aircraft. I cannot then get the aircraft to be cleared to land.

Can you please fix this in an update or tell me if I'm doing something wrong.

Thanks!

After instructing a turn, the aircraft should join the final parts of the landing pattern, i.e. proceed to final or base so that they can actually execute the landing pattern. In order to be able to give the Proceed to base or Proceed to final instructions you need to position the aircraft to a point where the turn to base/final is possible (outer side, down on the pattern).

I´m  enthusiastic with this develop. There are very few tower simulators on the non professional market. Your project is that  I came to find, because takes few cycles from my weekend laptop integrated GPU.

I think that the things on  the ground runs a bit quick. Maybe reducing at least 20%, can it gain the exact realism, including the aircraft taxiing. The stop of the aircrafts is perfect, but not the start wich is quick.

Thanks in advance!

Yeah, revision of taxiing is high on the list :)

Can you tell your laptop GPU type?

Intel HD Graphics 5500 with  i3-5005U-2Ghz.

From now, Your project runs decently smooth for the realistic transition between day/night.

Will You include changing weather option?.

Thanks!

Thanks.

Some weather changes are planned in the future.

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Hello:

Can You include an option to switch off the ATC voice?. I want to use my own voice to practice ATC phraseology to add more realism.

A slide bar to manage the traffic intensity is necessary. At rush hours it´s impossible to manage approach, tower,  ground and departure traffic.

It would be so nice, to select only ground or only tower to manage.

Thanks in advance!

Hello,

Appreciating the feedback! Your ideas have been added to the wish list.

About difficulty: if you have a difficult time to manage everything during rush hours, tutorials may help a little.

Happy to inform you that a new option to turn off ATC voice has been added in upcoming releases!

Handy links for the tutorials: v1.1 and v1.0

After releasing Version v1.1 development is still moving forward with new features like better visualssmoke effect and rearranged jobs around the aircraft. Expect more in the near future!

Version v1.1 has been released! Make sure you download it!

Created a new tutorial about handling complex arrivals situation. Please check it out! 

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Further development is going on: see fully animated Fokker-70! (currently not available in the downloadable version). Consider subscribing to ATC development channel for getting the most up-to-date info about fresh releases and future development features!

Currently working hard on better frame rates.